On Being “In-Character”

Introduction

(CN Note: mention of IC sexual assault, violence, and death.)

Some discussions came up at the last NERO BANE event regarding what it means to be in-character and restraints on in-character actions, and on the drive home I remembered this article about the harm done by the concept of IC vs. OOC as a measure of worth. I think it aligns fairly well with my perspective, and has a lot of good conversation fodder. I’m going to expand on my thoughts on it in this post

After years of gaming, including in games that attempted to enforce very strict rules about IC vs. OOC motivations, that made emotional bleed a taboo subject, that had no rules regarding consenting to stories or scenes, I realized that the environment I had come from was the cause of a lot of grief. The habits I picked up there had negatively affected players in those games and later ones. I disregarded their out of character feelings and even what made a good story, because I had learned that “in-character” actions were always justified.

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